In the vast and nostalgic world of Pokémon FireRed, a Kanto adventure brimming with challenge and discovery, few tools are as transformative as the HM move Fly. This guide is dedicated to answering the pivotal question: "Where do I find Fly in Pokémon FireRed?" We will navigate the precise path to obtaining this essential ability, explore its multifaceted utility, and discuss strategic considerations to maximize its potential in your journey.
Table of Contents
1. The Prerequisite: Defeating the Saffron City Blockade
2. The Celadon City Gift: Locating the Key Character
3. Claiming the HM02 Fly: The Conversation That Changes Everything
4. Mastering the Skies: Practical Uses and Strategic Applications
5. Beyond Convenience: Fly as a Tactical Battle Move
The Prerequisite: Defeating the Saffron City Blockade
Your journey to Fly does not begin with the move itself, but with liberating a city. Saffron City, the central metropolis of Kanto, is initially sealed off by members of Team Rocket who have taken over the Silph Co. building. To progress, you must first secure the Soul Badge from Koga in Fuchsia City's Gym. This badge allows you to use Surf outside of battle. With Surf, you can travel via the waterways east of Celadon City, navigating through Routes 19 and 20 to reach Cinnabar Island. After exploring the Pokémon Mansion and defeating Blaine for the Volcano Badge, you can return to the Pallet Town area and Surf north along the eastern coast to access the Seafoam Islands and ultimately the city of Fuchsia from a new direction if needed. The critical step, however, is infiltrating Silph Co. in Saffron City, defeating the Team Rocket executives, and confronting your rival. Upon victory, you receive the Silph Scope from the President, a tool crucial for progressing in the Pokémon Tower. More importantly, clearing Silph Co. removes the guards from Saffron City's checkpoints, granting free access for the first time. This access is non-negotiable, as it connects you directly to the city where your Fly reward awaits.
The Celadon City Gift: Locating the Key Character
With Saffron City now open, travel west from the city onto Route 8, then immediately south through the underground path to reach Lavender Town. From Lavender Town, head south onto Route 12. However, instead of continuing south, take the westward path onto Route 11, which leads you directly back to the eastern entrance of Vermilion City. Now, you can walk north from Vermilion City through Diglett's Cave on Route 11, emerging on Route 2. A short walk north then returns you to Pewter City, and a journey west from Pewter through Route 3 and Mt. Moon returns you to Cerulean City. This circular route, now possible with Saffron open, is context for the gift-giver's location. Alternatively, a more direct route from Saffron is simply to fly or walk east to Celadon City if you have a Pokémon that knows Fly from a previous playthrough. The key figure is not in a gym or a hidden cave. She is in the Pokémon Center of Celadon City. Inside the bustling Celadon Pokémon Center, a woman with long green hair stands near the counter. This is the Copycat, a quirky girl fascinated by mimicking others. Speaking to her initiates a brief interaction where she seems distracted. To truly get her attention, you must have completed a specific side quest involving a lost doll.
Claiming the HM02 Fly: The Conversation That Changes Everything
The Copycat's prized possession, a Poke Doll, is missing. This doll is found in the Vermilion City Pokémon Fan Club. The chairman of the fan club, impressed by your bond with your Pokémon if you have a high-friendship Pokémon in your party, will gift you the doll. You must retrieve this doll and return it to the Copycat in Celadon City's Pokémon Center. Once you hand over the doll, she is overjoyed. As a token of her gratitude, she presents you with a gift. This gift is the HM02 Fly. The moment you receive this Technical Machine, your entire relationship with the Kanto region shifts. The overworld map, once a series of interconnected routes requiring careful traversal, becomes a network of instant travel points. It is important to note that to use Fly outside of battle, your Pokémon must hold the corresponding Gym Badge. In this case, you need the Thunder Badge from Lt. Surge in Vermilion City. Since obtaining Fly is typically a mid-to-late game event, most trainers will have already secured this badge long before.
Mastering the Skies: Practical Uses and Strategic Applications
The primary function of Fly is, unsurprisingly, transportation. After teaching Fly to a compatible Pokémon—common early choices include Pidgeotto, Fearow, or the gifted Doduo from near Celadon—you can select it from the field move menu. The entire Kanto region map will appear, displaying every city or town you have visited. Selecting a destination instantly transports you there, bypassing all wild Pokémon encounters and terrain obstacles. This is invaluable for backtracking to previous areas to explore newly accessible locations with items like the Silph Scope or Strength, for quick returns to Pokémon Centers for healing, and for efficiently navigating between distant key points like Cinnabar Island's lab for fossil revival and the Celadon Department Store for item purchases. Fly fundamentally streamlines the gameplay loop, turning tedious journeys into moments of convenience and allowing you to focus on training, capturing, and completing your Pokédex. It is the ultimate tool for efficient exploration and quest management.
Beyond Convenience: Fly as a Tactical Battle Move
While its overworld utility is paramount, Fly is also a powerful battle technique. As a Flying-type move with 90 base power and 95% accuracy, it is a reliable source of damage for your avian or draconic team members. In battle, Fly is a two-turn move. On the first turn, your Pokémon flies high into the air, granting it a temporary semi-invulnerability to most attacks, though moves like Thunder, Sky Uppercut, or Twister can still hit it. On the second turn, it strikes down for damage. This two-stage process can be strategically leveraged. It can be used to stall for a single turn, perhaps to allow poison or burn damage to affect an opponent, or to waste one of an opponent's limited Power Points for a powerful move. However, savvy opponents may use the predictable "in-air" turn to set up stat-boosting moves or switch to a Pokémon with a type advantage. Therefore, while Fly is a strong STAB (Same-Type Attack Bonus) option for Pokémon like Charizard, Aerodactyl, or Dragonite, its predictability means it should be used thoughtfully in competitive or difficult trainer battles, not just as a default attack. In the main story, however, it remains a devastating tool against Fighting, Bug, and Grass-type opponents.
Finding Fly in Pokémon FireRed is a rite of passage that marks the transition from a regional traveler to a master of the Kanto landscape. The quest, intertwined with the liberation of Saffron City and a heartfelt side mission for the Copycat, embeds the reward within the game's narrative fabric. It is more than a mere convenience item; it is a game-changing mechanic that redefines exploration and provides a potent battle option. By following the path through Saffron City, to Vermilion for the doll, and finally to the Celadon City Pokémon Center, you unlock not just a move, but a new perspective on the entire adventure, allowing you to soar above the routes and truly command your journey as a Pokémon Champion.
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