what does splash do in pokemon

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In the vast and strategic world of Pokémon battles, where creatures unleash devastating elemental attacks and intricate status moves, one move stands in stark, puzzling contrast: Splash. To the novice trainer, its description is comically straightforward: "The user just flops and splashes around. It has no effect whatsoever." It is the epitome of uselessness, a move that has become a cultural meme symbolizing futility. However, a deeper examination reveals that Splash is far more than a simple programming joke. It is a complex game design element, a historical artifact, a strategic wildcard, and a testament to the playful absurdity woven into the fabric of the Pokémon franchise.

The Literal Function: A Study in Inaction

Mechanically, Splash does exactly what it says. When a Pokémon uses Splash, an animation plays—typically of the Pokémon hopping or flailing—and the text declares, "But nothing happened!" It consumes one turn and one of the move's limited Power Points (PP) without dealing damage, affecting stats, or applying any status condition to either Pokémon. In the cold, hard calculus of competitive battle, using Splash is objectively worse than doing nothing, as it wastes a precious PP that could have been allocated to a useful move. This pure, unadulterated lack of utility is its defining characteristic. It exists not to provide an advantage, but to be a placeholder, a penalty, or a piece of flavor text given digital form.

Historical Context and Design Philosophy

Splash's origins lie in the very first Pokémon games, Red and Blue. Its inclusion served multiple design purposes. Primarily, it functioned as a "filler" move for certain Pokémon, most notably Magikarp. Magikarp, famously weak and derided with the fan epithet "the Fish Pokémon that can only splash around," was designed as a test of patience. A trainer had to endure Magikarp's uselessness—knowing it only knew Tackle and Splash—until it reached level 20, where it underwent a dramatic evolution into the powerful Gyarados. Here, Splash was a narrative and gameplay tool, emphasizing Magikarp's pathetic state and making its evolution feel earned.

Furthermore, in the early days of the game, moves were not easily deleted. A Pokémon with four moves was stuck with them unless the player found the rare Move Deleter. Splash, often learned by Magikarp and other Pokémon like Hoppip, acted as a natural hindrance, a move slot players were eager to replace as their Pokémon learned better techniques. This created a minor but tangible sense of progression and choice in team management.

The Strategic Paradox and Niche Exceptions

Paradoxically, Splash's absolute lack of effect has spawned unique, if highly niche, strategic considerations. Its existence is crucial for the function of the ability "Moody," which sharply raises one random stat and lowers another after each turn. A Pokémon with Moody and Splash as its only move can repeatedly use Splash safely while its stats are manipulated, eventually potentially becoming an unstoppable force through sheer stat boosts, though this is a risky and gimmicky strategy.

More directly, the move has been intentionally modified in specific contexts to have an effect, highlighting its usual uselessness by contrast. In Pokémon Contests, particularly in the Hoenn region, Splash was not useless; it could impress the judges and raise a Pokémon's condition, fitting the "cute" or "beauty" categories. This showed that Splash's failure was specific to battle logic. Most famously, in the Let's Go, Pikachu! and Let's Go, Eevee! games, a special Pikachu or Eevee could learn a unique, powerful Z-Move version called "Splashy Splash" or "Bouncy Bubble," which did have significant effects. This was a playful, meta-commentary on the move's legacy, transforming a joke into legitimate power.

Cultural Impact and Symbolic Meaning

Beyond game mechanics, Splash has achieved legendary status as an internet meme and a shared cultural reference point for the Pokémon community. It is the go-to example for a useless action, often referenced in discussions about bad moves or disappointing Pokémon. This notoriety has, in a way, given Splash a purpose it was never designed for: a unifying joke. It represents a piece of shared history and humor that every seasoned trainer recognizes.

Symbolically, Splash serves as a reminder of the franchise's whimsical heart. Pokémon is a world filled with cosmic deities and dragons that warp reality, but it also has a fish that can barely jump. Splash embodies the notion that not everything needs to be optimized for battle; some elements exist for flavor, for story, or simply for fun. It is a testament to Game Freak's willingness to include elements that prioritize character and humor over pure competitive utility.

Conclusion: More Than Just a Flop

In conclusion, to ask "what does Splash do in Pokémon?" is to open a door to a surprisingly rich discussion. On the surface, it does nothing—a programmed testament to futility. Yet, when examined through lenses of game design, history, niche strategy, and culture, its role expands significantly. Splash is a tutorial in patience via Magikarp, a lesson in resource management, a benchmark for uselessness against which all other moves are measured, and a beloved in-joke for millions of players. It is a move that, by doing nothing at all, has managed to do something quite remarkable: cement itself as an unforgettable and integral part of the Pokémon experience. Its enduring presence is a splash of playful absurdity in a world often taken very seriously, reminding trainers that sometimes, the journey is about the quirky moments as much as the victorious battles.

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