Table of Contents
Understanding Vampirism in Cyrodiil
The Stages of Vampirism and Their Dangers
The Quest for a Cure: Visiting Falion
Alternative Methods and Preventative Measures
Living with the Curse: A Unique Perspective
The condition of vampirism in The Elder Scrolls IV: Oblivion presents a profound and often unwanted transformation for the player. Contracting this disease, known as Porphyric Hemophilia, can happen through a single encounter with a vampire enemy. While the promise of supernatural strength and stealth may initially seem alluring, the severe drawbacks quickly become a burden for many adventurers. The journey to remove vampirism is therefore a central concern for afflicted heroes, driving them to seek cures that restore their life under the sun. This guide explores the mechanics of the curse, the detailed process of curing it, and the considerations every infected individual must face.
Vampirism begins not as a full transformation, but as a contracted disease. After being struck by a vampire, a message will alert the player to having caught Porphyric Hemophilia. At this initial stage, the disease acts like any other and can be cured with a standard Cure Disease potion, a visit to a chapel altar, or by consuming a Hawk Feather. If three in-game days pass without treatment, the infection progresses into full vampirism. This point of no return is marked by a permanent notification and a drastic change in the player's abilities and weaknesses. From here on, conventional cures are useless, and a specific, quest-driven ritual becomes the only path back to mortality.
The life of a vampire in Cyrodiil is governed by four distinct stages, directly tied to the last time the player fed on a sleeping NPC. Immediately after feeding, the vampire is at Stage One, where penalties are minimal. As time passes without feeding, the vampire grows more powerful in certain skills but also becomes drastically more vulnerable. The most severe stage, Stage Four, reached after three days without feeding, renders the player horrifically weak to fire, utterly helpless to sunlight, and visibly monstrous to all NPCs, who will refuse interaction or attack on sight. The sunlight itself deals rapid, continuous damage, making daytime travel outdoors impossible. This punishing system forces a constant cycle of feeding or seclusion, a relentless burden that motivates the search for a cure.
The sole reliable method to remove vampirism is through the wizard Falion, who resides in the swampy town of Morthal, though in Oblivion, he is found in the coastal city of Anvil. Upon speaking to him while in the vampiric state, he will express his knowledge of a ritual but require a filled Black Soul Gem. Obtaining this gem involves purchasing an empty one from a mystic like Rindir in the Imperial City Market District and then using a Soul Trap spell on a humanoid NPC to capture their soul. With the filled gem in hand, the player must meet Falion at a summoning circle at dawn. The ritual he performs successfully banishes the curse, restoring the character to full mortality, removing all vampiric traits and weaknesses instantly.
Beyond Falion's ritual, few alternatives exist. The most notable is a permanent cure offered as a reward for completing the lengthy and challenging "Purification" quest for the vampire-hunting Order of the Virtuous Blood. This provides a narrative-driven alternative to Falion's services. Prevention, however, is far simpler than cure. Carrying a few Cure Disease potions or Hawk Feathers at all times allows for immediate cleansing after any vampire encounter. Regularly praying at chapels also removes any nascent infections. For those who succumb, it is crucial to pursue Falion's cure before reaching Stage Four, as hostile townsfolk can make the necessary interactions for the quest exceedingly difficult.
Despite the overwhelming desire most players have to cure the condition, a compelling argument exists for embracing the vampiric curse. The bonuses to skills like Illusion, Sneak, and Hand-to-Hand are significant. The ability to see in the dark and the unique powers granted at higher stages, such as Charm and Vampire's Seduction, offer a distinct playstyle. For a character built around stealth and magic, the strengths can outweigh the weaknesses, provided the player meticulously manages their feeding schedule to avoid the sun's fury. This path transforms the game into a tense balance of nocturnal predation and social avoidance, offering a uniquely challenging role-playing experience that a cured character will never know.
Ultimately, the path away from vampirism in Oblivion is a structured quest, a test of resourcefulness in obtaining a Black Soul Gem and surviving long enough to reach the ritual site. The severe penalties of the curse, particularly the lethal sunlight and social ostracization, make the cure a paramount goal for most. Yet, the very existence of the vampirism system enriches the game's world, presenting players with a weighty choice: to seek purification and return to the ordinary life of a hero, or to master the darkness and wield its forbidden power, forever altering their journey through Cyrodiil. The cure is always within reach, but the decision to take it defines one's adventure.
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