how to unlock floors in grounded

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In the captivating, backyard survival adventure of Obsidian Entertainment's *Grounded*, progression is intrinsically tied to exploration. The sprawling yard is divided into distinct biomes, each presenting unique challenges and resources. However, much of this world is initially inaccessible, locked behind formidable barriers. Understanding how to unlock these new areas, or metaphorical "floors" of the backyard's vertical and horizontal landscape, is the core of advancing your shrunken journey. This process is not about finding a single key but mastering a cycle of research, resource gathering, and tool crafting.

The primary and most consistent method for unlocking new areas is through the acquisition and enhancement of tools. The game’s progression is gated by the tier of resources you can harvest, which directly corresponds to the tools you can craft. You begin with the ability to analyze basic resources like pebbles and sprigs at a Field Station, unlocking recipes for crude tools. These Tier I tools, such as the Pebblet Axe and Pebblet Hammer, allow you to gather basic materials like grass planks, weed stems, and mite fuzz. With these, you can build your first base and rudimentary armor, but the tougher, world-unlocking resources remain out of reach.

The first major breakthrough comes from analyzing tougher insect parts, like Ladybug parts or Bombardier Beetle parts, to unlock the Insect Axe and Insect Hammer. These Tier II tools are the master keys to the early game. The Insect Axe can chop down dandelions and, crucially, splinter the tough husks of husky weeds. The Insect Hammer can break open quartzite nodes for stronger weapon upgrades and, most importantly, smash the hard Acorn shells scattered under the Oak Tree. Acorns provide the shells and planks necessary for crafting the Acorn Armor set and more robust structures, effectively "unlocking" the Oak Lab biome and its associated challenges.

However, tool tier progression alone is not sufficient. Many barriers are environmental, requiring specific gear to survive the hazard. The first major environmental lock is liquid. Large puddles, the flooded trench by the hedge, and the vast expanse of the Koi Pond are impassable without unlocking the ability to breathe underwater. This is achieved by crafting a Gill Tube, which requires analyzing Silky Thread from spider webs and Lilypad Wax found in the pond's shallows. This simple piece of gear unlocks the entire aquatic biome, revealing sunken labs, new resources like Eelgrass, and dangerous depths. Similarly, the hot, arid Sandbox biome is initially a death trap due to extreme heat. To unlock it, you must craft Antlion Armor or discover and consume refreshing consumables like Smoothies to mitigate the heat damage, allowing you to harvest the buried treasure and face new enemies within.

Beyond tools and survival gear, story progression through the mysterious labs acts as a narrative key. Completing objectives in the Oak Lab grants you the crucial Bratburst recipe—a crude explosive. These explosives are the only way to clear the large rock blocking the entrance to the Haze lab or to shatter the cracked rock sealing the Ant Hill's main chamber. Later, the quest to restore the mysterious Supercomputer leads you to the Hedge Lab. Navigating its treacherous branches and interior not only advances the plot but often rewards you with crucial Raw Science and Burg.L chips. These chips, when brought back to a Field Station, unlock advanced recipes that are essential for mid-to-late game progression, such as more efficient building pieces or advanced weaponry.

The pinnacle of unlocking new "floors" involves integrating all these elements: supreme gear, master tools, and story advancements. The Upper Yard, a high plateau separated by a daunting stone wall, represents the ultimate locked area. To scale this wall, you need immense parkour skills, the assistance of a Trampoline, or the ultimate traversal tool: the Tier III Coaltana or a set of fully upgraded Moth Armor for increased stamina. The resources for these end-game items, however, are found in brutally dangerous zones like the BBQ Spill or the Shed Surroundings, which themselves require prior unlocking. This creates a satisfying, interlocking puzzle of progression where each conquered area provides the means to breach the next.

Ultimately, unlocking floors in *Grounded* is a testament to the game's brilliant interwoven design. It is a non-linear but guided process where curiosity is rewarded with recipes, and perseverance with access. The player must become a true survivor-scientist, analyzing every new discovery, strategically planning resource-gathering raids into hazardous territories, and continually upgrading their arsenal. There is no singular path, but a web of interconnected requirements. Whether it's forging a stronger hammer to break a new material, weaving a gas mask to filter the toxic Haze, or building ziplines to create permanent bridges across treacherous gaps, each unlock expands the backyard from a terrifying prison into a vast, conquerable playground. The journey from a helpless speck to the master of the yard is defined by these successive, hard-earned breakthroughs, making each new "floor" unlocked a profoundly satisfying achievement.

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