how to stop being a vampire in oblivion

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How to Stop Being a Vampire in Oblivion

目录

Understanding Vampirism in Cyrodiil

The Three Stages of Vampirism and the Point of No Return

Method One: The Quest for a Cure - Seeking Count Janus Hassildor

Method Two: The Necromancer's Solution - Visiting Melisande

Surviving as a Vampire: Tips Before You Cure

Embracing the Mortal Life Anew

In the vast province of Cyrodiil, a chance encounter with a predatory creature of the night can lead to a transformative and often cursed existence. Contracting Porphyric Hemophilia is the first step on a path that forever alters your interaction with the sun, society, and your own soul. For many adventurers, the vampiric powers, while potent, come with burdens too severe to bear. The burning sunlight, the hostility of townsfolk, and the relentless thirst for blood can overshadow any supernatural benefit. Therefore, understanding how to stop being a vampire in Oblivion becomes a crucial quest for reclaiming one's mortal life.

The journey begins with recognizing the affliction. After being wounded by a vampire, you may receive a message stating, "You have contracted Porphyric Hemophilia." This disease can be cured within three days using any standard Cure Disease potion or by visiting a chapel altar. Failure to do so, however, triggers a permanent transformation upon your next sleep. You will awaken as a true vampire, marked by new abilities, glaring weaknesses, and a drastically changed appearance. This moment is irreversible through simple means, locking you into a nocturnal existence.

Vampirism in Cyrodiil progresses through four distinct stages, each linked to the time since your last feeding. At Stage One, shortly after feeding, your appearance is nearly normal, and sun damage is minimal. As you advance to Stage Four, your face becomes ghastly and pale, sunlight inflicts severe health and attribute damage, and your vampiric powers reach their peak. Most critically, non-vampire NPCs will attack you on sight at Stage Four, making interaction with cities and quest-givers nearly impossible. Managing this hunger, or deciding to end it entirely, becomes the central challenge.

The primary and most narrative-driven method to stop being a vampire is a quest given by Count Janus Hassildor of Skingrad. To begin, you must speak to any bartender in Cyrodiil about rumors. They will direct you to the enigmatic Count, a vampire himself who has learned to control his condition. He will only speak to you if you are at Stage One vampirism, meaning you must feed on a sleeping mortal before seeking an audience. Count Hassildor reveals he cannot cure you but knows of a potential method. He tasks you with retrieving five rare, filled Grand Soul Gems. This quest is arduous, as these gems are not commonly found and must contain grand souls, often from powerful creatures like Minotaurs or Storm Atronachs. Once collected, you deliver them to his mage, Raminus Polus, at the Arcane University. After three days of ritual preparation, you return to drink a unique potion, breaking the vampire's curse and restoring your mortality.

For those who find the Grand Soul Gem hunt prohibitive, an alternative path exists deep within the wilderness. South of the Imperial City, in a remote shack, dwells a reclusive necromancer named Melisande. She offers a different, yet equally demanding, cure. Her ritual requires a specific set of ingredients: a Garlic Braid, a Bloodgrass plant, a Nightshade plant, and the ashes of a powerful vampire. These components must be combined in a cooking pot. While the plants can be foraged, obtaining the ashes requires hunting and slaying a notable vampire, such as Drivame or S’jirra. This method is often pursued by players who lack access to the Arcane University or prefer a more alchemical, self-directed path to a cure.

Surviving the period as a vampire while you gather the necessary components is a challenge in itself. Strategic feeding is essential to maintain Stage One. Seek out inns or houses at night and carefully feed on sleeping NPCs. Always travel during nighttime or under thick cloud cover to avoid the devastating sun. If caught outdoors at dawn, seek immediate shelter in caves, ruins, or wait fast. Utilize your vampiric powers like Charm and Night-Eye to navigate the world more safely. Remember, curing the condition is a goal that requires careful planning and survival tactics; recklessness can lead to permanent hostility from the world you wish to rejoin.

Successfully completing either cure is a profound moment. The immediate restoration of your character's normal appearance is visually striking. You can walk freely in sunlight without fear, re-enter cities without causing panic, and no longer feel the compulsive thirst for blood. The quest to stop being a vampire is more than a mechanical process; it is a narrative of redemption and return. It underscores a core theme in Oblivion: the struggle between immense power and the simple freedoms of a mortal life. Choosing mortality often means sacrificing supernatural strength for the ability to live unshackled from the darkness, a trade that reaffirms your place in the vibrant, sunlit world of Cyrodiil.

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