how to craft in oblivion

Stand-alone game, stand-alone game portal, PC game download, introduction cheats, game information, pictures, PSP.

Table of Contents

Introduction: The Artisan's Path

Chapter 1: The Foundation - Understanding the Skill System

Chapter 2: The Alchemist's Laboratory - Concocting Potions and Poisons

Chapter 3: The Enchanter's Forge - Imbuing Items with Magic

Chapter 4: The Blacksmith's Craft - Refining and Repairing Arms and Armor

Chapter 5: The Spellwright's Study - Creating Custom Spells

Chapter 6: Strategic Crafting - From Novice to Master Artificer

Conclusion: Shaping Your Own Destiny

Introduction: The Artisan's Path

The world of Cyrodiil in The Elder Scrolls IV: Oblivion offers more than epic quests and treacherous dungeons. Its true depth lies in the player's ability to shape their own tools of survival and dominance through a robust crafting system. Unlike many modern games, crafting in Oblivion is not a centralized menu but a collection of interconnected skills, each a discipline to be mastered. To craft in Oblivion is to engage deeply with the game's mechanics, transforming gathered ingredients, captured souls, and raw materials into powerful assets. This journey from a novice adventurer to a master artificer defines a unique gameplay experience, providing self-sufficiency and unparalleled power to those willing to learn its intricacies.

Chapter 1: The Foundation - Understanding the Skill System

Crafting is not a singular activity but is governed by four primary skills: Alchemy, Mysticism (for soul trapping), Enchanting, and Armorer. Each skill advances through use, and their effectiveness is directly tied to the player's skill level and relevant attributes. Intelligence governs the potency of created potions and the power of enchantments, while Strength influences the effectiveness of repairing armor. Successfully crafting in Oblivion requires a holistic approach to character development. Investing in the Mage birthsign for a bonus to Intelligence or choosing the Warrior for Strength can provide crucial early advantages. Understanding this synergy between skills, attributes, and actions is the first critical step toward effective crafting.

Chapter 2: The Alchemist's Laboratory - Concocting Potions and Poisons

Alchemy is the most accessible and immediately useful crafting discipline. It requires an alchemy apparatus—a mortar and pestle, retort, alembic, and calcinator—found in guild halls, shops, and dungeons. By combining two to four ingredients at an apparatus, players discover effects based on shared properties. For instance, combining Nightshade and Fly Amanita, both with Damage Health properties, creates a potent poison. Experimentation is key, but knowledge is power. Eating an ingredient reveals its first effect, and skill increases reveal more. Efficient alchemy involves systematic experimentation and harvesting. Creating and selling numerous potions is also one of the most reliable methods for earning gold, funding other crafting endeavors and purchases.

Chapter 3: The Enchanter's Forge - Imbuing Items with Magic

Enchanting allows for the permanent imbuing of weapons, armor, apparel, and jewelry with magical effects. This process requires two core components: a filled soul gem and knowledge of a spell effect. Soul gems are filled by casting the Soul Trap spell on a creature before its death, with grand souls from powerful beings offering the greatest charge. The enchantment itself is limited by the size of the soul gem and the player's Enchant skill. A grand soul gem can power a mighty fiery burst on a sword or a constant shield effect on a ring. Alternatively, players can pay for custom enchantments at the Arcane University, but mastering the skill allows for limitless personalization. Enchanting is the path to creating truly legendary, character-defining gear.

Chapter 4: The Blacksmith's Craft - Refining and Repairing Arms and Armor

The Armorer skill represents the physical craft of maintaining and improving equipment. Using a repair hammer, players can restore the condition of damaged weapons and armor. Successfully repairing items to full condition increases the Armorer skill. At skill levels 25 and 50, the crucial perks "Repair" and "Jury Rig" are unlocked. "Jury Rig" is revolutionary, allowing the repair of any item using any other item of the same type, bypassing the need for expensive matching repair hammers for high-level gear. Furthermore, a high Armorer skill allows for the repair of magical items without fear of destroying them. This skill ensures equipment remains at peak performance, a non-negotiable requirement for surviving Cyrodiil's dangers.

Chapter 5: The Spellwright's Study - Creating Custom Spells

Spell crafting is a form of magical engineering available at the Arcane University's Altar of Spellmaking. It requires the player to know at least one spell effect from each desired school of magic. Here, one can combine effects, magnitudes, areas, and durations to design unique spells. This system enables incredible specialization. A stealth character might craft a Chameleon and Silence spell for perfect infiltration. A battlemage could create a Touch-range spell combining Weakness to Magic and elemental damage for devastating combos. The only limits are the player's magicka pool and skill levels in the relevant magic schools. Spell crafting provides the ultimate flexibility in magical offense, defense, and utility, tailoring magic to the exact needs of the moment.

Chapter 6: Strategic Crafting - From Novice to Master Artificer

True mastery comes from integrating all crafting disciplines into a cohesive strategy. An alchemist can brew potions to fortify Intelligence, temporarily boosting the power of their next enchantment. An enchanter can create apparel that fortifies Alchemy or Armorer skills, making potions more potent and repairs more effective. A custom-crafted spell of Weakness to Poison applied before using a custom-crafted poison multiplies its damage. The cycle is self-reinforcing. Early game focus should be on Alchemy for funds and healing, and Armorer for equipment upkeep. Mid-game, pursue Enchanting by soul trapping every creature possible. Late game, synergize everything to become an unstoppable force, creating gear and spells that break the conventional boundaries of the game.

Conclusion: Shaping Your Own Destiny

Crafting in Oblivion is not a side activity; it is a parallel path to power that rewards curiosity, experimentation, and systematic thinking. It transforms the player from a scavenger of the world's treasures into the architect of their own arsenal. The journey through the alchemist's laboratory, the enchanter's forge, and the spellwright's study deepens the connection to the world, making every ingredient, every soul gem, and every spell tome a piece of a larger puzzle. By mastering these interconnected arts, players do not merely complete quests; they craft their own legend, equipped with tools born entirely of their own knowledge and skill. In Cyrodiil, destiny is not found, it is forged.

U.S. port association voices strong opposition to Washington's tariff policies
Bangladesh creates divisions to modernize tax administration, boost revenue collection
4 dead in medical plane crash in U.S. Arizona
US president defends enrollment of Chinese and other foreign students at American universities in Fox News interview: media
India initiates probe into child deaths linked to cough syrup in 2 states

【contact us】

Version update

V9.28.447

Load more