how do i start hearthfire dlc

Stand-alone game, stand-alone game portal, PC game download, introduction cheats, game information, pictures, PSP.

Table of Contents

1. Understanding Hearthfire: More Than a House
2. Meeting the Prerequisites: Level, Quest, and Property
3. The Path to Landownership: Speaking to the Steward
4. Securing Your First Plot: Choosing a Location
5. From Foundation to Fortress: The Building Process
6. Filling Your Home: Family, Staff, and Unique Features
7. Advanced Projects and Final Thoughts

The Hearthfire downloadable content for The Elder Scrolls V: Skyrim transforms the dragonborn from a wandering hero into a landed noble, a homesteader, and a family figure. Unlike other expansions focused on new questlines and dungeons, Hearthfire centers on the profound desire for a permanent place in the world. Starting this journey is not about stumbling upon a new cave; it is a deliberate process of integration into Skyrim's society, requiring specific steps to unlock the core mechanic of building and customizing your own home from the ground up.

Before the first foundation stone can be laid, certain conditions must be met. The Dragonborn must have reached at least level 9. This threshold ensures the player has gained some experience in the world before settling down. Furthermore, one must be named Thane of a hold that offers land for sale. This is the critical social and financial prerequisite. Becoming a Thane typically involves aiding the local Jarl and the people of the hold through a series of quests. For Hearthfire specifically, the holds of Falkreath, Dawnstar, and The Pale (Morthal) offer purchasable land. Each hold has its own requirements. In Falkreath, for instance, you may receive a letter from the Jarl after reaching level 9, inviting you to assist the hold, which begins the path to thaneship and land ownership.

The key figure in initiating the Hearthfire content is not the Jarl, but the Jarl's steward. Once you have become a Thane of a qualifying hold, you must seek out the steward, usually found in the Jarl's longhouse or palace. Dialogue with the steward will present new options regarding property. You must inquire about purchasing a house. The steward will then inform you that, instead of a pre-built city home, you have the option to buy a plot of land. This conversation is the definitive starting gate for the DLC. It is essential to have a substantial amount of gold saved, as the land deeds are expensive, typically costing 5000 gold pieces.

Choosing your first plot is a significant decision, as each location offers a unique environment and slightly different building potential. Lakeview Manor in Falkreath provides a serene, wooded setting by a lake, though it can attract occasional wildlife threats. Windstad Manor in Hjaalmarch (Morthal) is situated in a coastal marsh, ideal for those interested in the fish hatchery, a unique feature for harvesting alchemy ingredients. Heljarchen Hall in The Pale (Dawnstar) offers a central, snowy plains location with a commanding view. Your choice may depend on aesthetic preference, convenience to other locations, or the desire for a specific wing addition only available at that site.

Upon purchasing the deed and traveling to your new plot, you will find a small workbench, a drafting table, and a chest. The building process is hands-on and resource-intensive. Using the drafting table, you can view the plans for your homestead, which is constructed in three main phases: the main hall, the small house sections, and the wing additions. The workbench is where you will craft these components, provided you have the necessary materials. This requires gathering vast quantities of lumber, quarried stone, clay, iron ingots, glass, straw, and more. You can purchase some materials from vendors or your steward, but much of the satisfaction comes from personally mining stone and clay, chopping wood, and smelting ore. You physically place the frames for rooms and wings, then use a carpenter's workbench to complete them, watching your manor grow room by room.

A house is not a home without inhabitants and function. Hearthfire allows you to adopt children from various cities, provided you have a child's bedroom or a separate bedroom with chests. You can also hire a steward from among your eligible followers. The steward, once appointed at your home, can be tasked with purchasing building materials, furnishing rooms for a fee, and even hiring a bard or a carriage driver. The true depth of Hearthfire lies in customizing the wings of your manor. Each main hall can have three wings: North, East, and West. You choose their purpose: a library for storing books, an armory for displaying weapons and armor, a greenhouse for growing plants, a trophy room for mounting slain beasts, a kitchen, or an alchemy tower. These choices define the character and utility of your estate.

Beyond the basic structure, the DLC encourages advanced projects like building stable for your horses, a grain mill, and the previously mentioned fish hatchery or apiary. The process of starting Hearthfire is, therefore, the start of a long-term engagement with Skyrim's world. It shifts the gameplay loop from pure adventuring to a cycle of exploration, resource gathering, construction, and domesticity. It answers a fundamental player desire for legacy and permanence within the game's universe. Beginning Hearthfire is simple in execution—speak to a steward, buy land—but complex in implication, launching a deeply personal and rewarding project of creation that makes the frozen north of Skyrim truly feel like your own.

Interview: Trump's tariff policy disrupts global trade, hurts African economies, says Kenyan expert
Asia must offer stability, openness, inclusiveness, says Singapore's deputy prime minister
U.S. judge orders Trump to return control of National Guard to California
Britain recognizes "the State of Palestine": PM
US visa hurdles put international students on edge

【contact us】

Version update

V1.22.640

Load more