hircine shrine oblivion

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Table of Contents

I. The Hunter and the Hunted: An Introduction to Hircine

II. The Shrine of the Bloody Maw: Location and Lore

III. The Pilgrimage: The Quest for the Savior's Hide

IV. The Great Hunt: Trials of Skill and Savagery

V. The Savior's Hide: Artifact and Legacy

VI. The Enduring Allure: Hircine's Place in Tamrielic Myth

The wilds of Cyrodiil hold many secrets, but few are as primal and foreboding as the places dedicated to the Daedric Princes. Among these, the shrine to Hircine, the Daedric Prince of the Hunt, stands apart. It is not a place of subtle corruption or whispered madness, but a testament to the raw, unforgiving laws of the natural world. The quest initiated at Hircine's shrine in The Elder Scrolls IV: Oblivion is more than a simple fetch quest; it is a profound exploration of the Hunter's ethos, challenging the player's perceptions of prey, predator, and the sacred thrill of the chase.

Hircine, often called the Huntsman of the Princes, embodies the spirit of the hunt in all its forms. His sphere encompasses the pursuit, the stalk, the kill, and the feast that follows. He is patron to werebeasts, hunters, and all who find glory in the contest between hunter and hunted. His motivations are not rooted in malice for its own sake, but in a profound reverence for the natural order—a cycle where every creature plays its part, either as the pursuer or the pursued. To approach his shrine is to step into a domain ruled by tooth, claw, and instinct, where civilization's comforts hold no sway.

The physical manifestation of this domain in Cyrodiil is the Shrine of Hircine, known colloquially as the Bloody Maw. It is located in the treacherous wilderness of the Great Forest, west of Chorrol. The shrine itself is a stark, grim monument: a skull of a great beast mounted upon a stone plinth, often stained with old blood and surrounded by the bones of past offerings. The atmosphere is one of silent vigilance. Unlike the grandiose palaces of other Princes, Hircine's shrine feels immediate and visceral, a stark reminder that the hunt is always present, just beyond the edge of the road. The surrounding area is typically prowled by wolves and bears, acting as unwitting guardians of this sacred ground, setting the tone for the trials to come.

Activating the shrine begins the pilgrimage, "The Hunt." Hircine's spectral voice issues a challenge, directing the prospective hunter to seek out a man named Thorek in the nearby town of Bruma. Thorek, it is revealed, is a werewolf who has lost control, threatening the very community he once sought to protect. Hircine's quest is deceptively simple: find Thorek and end his rampage. This initial directive immediately frames the central paradox of Hircine's realm. The player is tasked with hunting a hunter, blurring the line between executing a monster and participating in a sacred ritual of culling the weak. The quest is not presented as an act of mercy for Bruma, but as the next stage in a great game, where Thorek has transitioned from a controlled predator to mindless prey.

The pursuit of Thorek leads to his cave, where the true nature of Hircine's trial becomes clear. This is not merely a battle; it is a test of observation and perseverance. The cave is a labyrinthine den filled with traps, hostile wildlife, and finally, Thorek himself in his enraged werewolf form. Victorious, the player must then return to the shrine with Thorek's pelt. Yet, Hircine's Great Hunt is never so straightforward. Upon returning, the Huntsman reveals this was but the first of three chases. The spirit of Thorek, now a "Huntsman's Servant," is set loose upon the planes of Oblivion itself, and the player is invited—or compelled—to follow.

This second hunt transports the player to the Hunting Grounds, Hircine's personal plane of Oblivion. It is a realm of eternal autumn, frozen in the moment of the kill, with towering trees and misty glens. Here, the player must hunt three unique spectral beasts: a stag, a wolf, and a bear. Each represents a different aspect of the hunt. The White Stag, swift and elusive, tests speed and tracking. The Werewolf, cunning and aggressive, tests combat prowess. The Great Bear, powerful and relentless, tests endurance and strength. This triad symbolizes the holistic nature of Hircine's domain: the grace of the prey, the ferocity of the predator, and the raw power of nature itself. Successfully hunting these specters proves one's worth not as a simple warrior, but as a true hunter who respects and masters each facet of the chase.

For proving their skill in the Great Hunt, the player is granted Hircine's artifact: the Savior's Hide. This unique leather armor is imbued with a potent resistance to magic and poison. Its properties are a direct reflection of Hircine's nature. In a hunt, survival depends on resilience against the elements, venoms, and the unforeseen. The Hide offers not overwhelming power for attack, but steadfast defense for endurance. Furthermore, its lore connects it to a werewolf who sought a cure, tying back to the themes of bestial nature and control that permeate the quest. It is a practical reward, but also a symbolic one—a trophy that signifies the wearer has survived the ultimate test of the wild and earned the Huntsman's grudging respect.

The quest at Hircine's shrine endures as one of Oblivion's most memorable Daedric interactions because it transcends simple morality. It does not ask the player to be purely good or evil. Instead, it engages with a more primal understanding of existence. Hircine represents a force that is neither benevolent nor malevolent, but essential. The hunt is cruel, yet it is also honest and pure. The shrine and its associated quest force the player to participate in this ancient cycle, offering a glimpse into a Tamrielic worldview that venerates strength, skill, and the stark beauty of nature's law. In a game often concerned with political intrigue and demonic invasion, Hircine's call is a reminder of older, deeper truths that persist in the untamed forests between the cities. It is a masterpiece of environmental storytelling and thematic depth, forever marking those who answer the call of the Bloody Maw.

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