cyberpunk ttrpg classes

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Table of Contents

The Core Archetypes: Defining the Digital Frontier
Beyond the Basics: Hybrids and Specialists
Class as Catalyst: Driving Narrative and Theme
Building Your Digital Self: A Conclusion

The neon-drenched, rain-slicked streets of a cyberpunk world are not traversed by generic adventurers. Survival and success hinge on specialization, on becoming a razor-sharp tool for a specific set of brutal tasks. In cyberpunk tabletop role-playing games, character classes are not mere collections of combat abilities; they are fundamental lenses through which players experience the core themes of high-tech low-life, corporate domination, and existential transhumanism. These classes provide the essential framework for a character’s role in the dystopian ecosystem, defining their capabilities, their struggles, and their unique perspective on a broken world.

The Core Archetypes: Defining the Digital Frontier

At the heart of most cyberpunk TTRPG systems lie several iconic archetypes, each embodying a crucial pillar of the genre. The Solo, or Street Samurai, represents the physical embodiment of violence in a world that has commodified it. More than a simple soldier, the Solo is a professional predator, their body often a temple of chrome and carbon-fiber enhancements. They navigate conflicts with tactical precision, their cyberware granting them superhuman reflexes and resilience. Yet, their story is often one of dehumanization, questioning what remains of their soul when so much flesh has been traded for functionality.

In stark contrast operates the Netrunner, or Decker. This archetype wages war in the invisible, non-Euclidean space of the global dataverse. While the Solo battles corp security, the Netrunner assaults their mainframe, bypassing black ICE (Intrusion Countermeasures Electronics) to steal data, cripple systems, or manipulate reality itself. Their class mechanics focus on the distinct, high-stakes mini-game of cyberspace intrusion, where a single failed firewall check can result in brain-frying feedback. They embody the power of information in a digital age and the profound vulnerability of the mind when jacked directly into the machine.

The Tech, or Medtech, is the pragmatic glue holding the team together. In a world of planned obsolescence and corporate-controlled spare parts, the ability to modify, repair, and innovate is a form of radical self-reliance. This class is not just a mechanic or medic; they are a creator and a savant of machinery and flesh alike. They might jury-rig a weapon to perform beyond its specs, install illicit cyberware in a back-alley chop-shop, or keep a teammate’s failing organic systems alive. The Tech represents the human capacity to adapt and overcome through ingenuity, even when the megacorps control the blueprints.

Beyond the Basics: Hybrids and Specialists

Modern cyberpunk games often expand upon these core roles, introducing classes that explore the sociological and existential edges of the setting. The Fixer is the social architect, a master of connections, black markets, and whispered secrets. Their currency is influence and their battlefield is the network of human relationships. A successful mission often begins and ends with a Fixer, who can procure the impossible and sell the incriminating. They highlight the critical role of soft power and underworld economies in a society where official channels are corrupt or closed.

The Media, or Reporter, wields truth as a weapon. In a landscape of corporate propaganda and sensory overload, they seek to expose the rot at the core of power. Their class features revolve around investigation, credibility, and the monumental impact of a story gone viral. They are not passive observers but active participants who use public perception to enact change, making them a prime target for those who operate in the shadows. Similarly, the Corporate, or Exec, allows a player to explore the world from the top of the pyramid, albeit often as a mid-level pawn in a vast, uncaring entity. They command resources and subordinates but are constantly ensnared in deadly office politics and the crushing weight of corporate loyalty.

These specialized classes encourage narratives beyond heists and shootouts, delving into themes of social justice, misinformation, and the psychological toll of being a cog in a monstrous machine. They prove that in cyberpunk, the most powerful tools are not always guns or cyberdecks, but a well-placed secret, a devastating headline, or a line of corporate credit.

Class as Catalyst: Driving Narrative and Theme

The choice of class in a cyberpunk TTRPG is a direct engagement with the genre’s central questions. A player choosing a Solo must confront the ethics of violence and the cost of physical “perfection.” A Netrunner’s journey is inherently about the nature of reality and consciousness in a digitized world. The Tech grapples with the relationship between humanity and its tools, while the Fixer and Media explore power structures that exist outside formal authority.

Furthermore, the inherent tensions between classes fuel compelling party dynamics. The Corporate’s goals may directly conflict with the Media’s desire for exposure. The Solo’s straightforward, violent solutions will often clash with the Fixer’s delicate web of deals. The Netrunner, lost in the datastream, relies on the Tech to maintain their hardware and the Solo to protect their vulnerable physical body. These inter-class relationships are not bugs in the system; they are features that generate the classic cyberpunk narrative of disparate, desperate individuals forced to rely on one another in a society that actively seeks to isolate and commodify them.

Building Your Digital Self: A Conclusion

Cyberpunk TTRPG classes are far more than mechanical templates for distributing skill points. They are curated pathways into a complex and oppressive world. They provide the initial identity, the core competency, and the inherent dramatic conflict that defines a character’s place in the sprawl. From the chrome-plated brutality of the Solo to the data-ghost presence of the Netrunner, from the street-level networking of the Fixer to the boardroom treachery of the Corporate, each class offers a unique method of interacting with—and resisting—the overarching systems of control.

Ultimately, these classes serve as the foundational code for the digital self. They ask players to consider what they are willing to trade, what line they refuse to cross, and what kind of legacy, if any, can be carved out in a world designed to erase individuality. In the sprawling megacities of cyberpunk imagination, you are not simply what you own, but what you do. Your class defines what you can do, and in doing so, shapes the very story of your survival.

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