The question of the "best" planet order in *Star Wars: Knights of the Old Republic II - The Sith Lords* is a topic of enduring debate among its dedicated fanbase. Unlike its predecessor, which featured a more linear mid-game, Obsidian's masterpiece offers a significant degree of freedom after the initial prologue on Peragus and Telos. This freedom is not merely a gameplay convenience; it is intrinsically woven into the narrative's themes of consequence, perspective, and the reconstruction of a shattered Jedi. There is no single, developer-intended "correct" path, but rather a spectrum of experiences shaped by the player's choices. The optimal sequence is one that maximizes narrative cohesion, character development, and thematic resonance, creating the most impactful personal journey for the Jedi Exile.
The narrative foundation laid on Peragus and Telos is crucial. These locations are not optional; they are a tightly scripted tutorial and a narrative primer. Peragus establishes the Exile's isolation and the haunting mystery of the Sith assassins. Telos introduces the broader galactic conflict, key factions like the Republic and Czerka Corporation, and the first of the Jedi Masters, Atris, albeit in a non-recruitable capacity. More importantly, it concludes with the critical choice of your first destination: Nar Shaddaa, Dantooine, Onderon, or Korriban. This first choice sets the tone for the entire playthrough.
Narrative and Thematic Considerations
The game's central theme revolves around the Exile's unique connection to the Force and the gathering of lost Jedi to confront their shared past. The order in which you encounter these Masters and their worlds dramatically alters the story's pacing and revelations. A sequence that begins with Dantooine or Nar Shaddaa allows for an early reunion with a Jedi Master (Vrook or Zez-Kai Ell) and the recruitment of key companions like Kreia, the Handmaiden, or Mira/Hanharr. This establishes a stronger core party and deeper philosophical context through Kreia's teachings before venturing into more politically or spiritually complex zones. Conversely, starting with Korriban, a planet steeped in the dark side, can feel narratively disjointed if the Exile has not yet grappled sufficiently with their own nature and Kreia's ambiguous lessons.
Companion Integration and Influence
Companions are the heart of KOTOR II, and their personal quests are unlocked through gaining influence. The planet order directly affects which companions you acquire and when you can advance their stories. Nar Shaddaa is a companion-rich environment, offering early access to Atton Rand, Visas Marr (potentially), and the droid G0-T0, while also triggering the events to recruit Mira or Hanharr. Completing Nar Shaddaa early provides a well-rounded crew for subsequent planets. Dantooine is essential for the Handmaiden or Disciple, and their insights are valuable. Onderon's second visit is locked behind a plot trigger, making it a natural mid-to-late game planet, perfect for resolving the stories of Mandalore or Kreia herself.
Gameplay Difficulty and Pacing
While KOTOR II's difficulty can be managed, the planets have an implicit challenge curve. Nar Shaddaa is often considered the most difficult starting planet due to its open-ended structure, numerous enemy encounters, and several challenging sequences without party support. However, overcoming it early yields great rewards in experience, credits, and gear. Dantooine presents a more manageable, traditional RPG environment with a clear central hub, making it a gentler reintroduction to galactic exploration. Korriban is relatively short but features tough enemy spawns and psychological tests; it is often best approached with a higher-level, philosophically seasoned Exile.
A Proposed "Optimal" Sequence
A sequence that balances narrative, character growth, and gameplay effectively is: Nar Shaddaa -> Dantooine -> Onderon (First Visit) -> Korriban -> Onderon (Second Visit) / Dxun.
Beginning with Nar Shaddaa, despite its difficulty, immerses the Exile in the galaxy's gritty underbelly, immediately forcing encounters with the Exchange, Sith assassins, and the plight of the Jedi in hiding. The wealth of companion interactions and the acquisition of the *Ebon Hawk* crew solidify your party. Following this with Dantooine offers a thematic contrast—the pastoral, wounded Jedi enclave allows for reflection on the consequences of the Mandalorian Wars seen on Nar Shaddaa. Here, you confront Master Vrook and begin restoring the Jedi Enclave, a symbolic act central to the plot.
The first visit to Onderon and its moon Dxun comes next, introducing the volatile political situation and Mandalore, tying back to the Exile's history. It is a natural progression from the broader galactic issues to a specific planetary conflict. Korriban then serves as a penultimate test before the endgame; the Exile, now powerful and having confronted several Masters, journeys into the heart of Sith ideology to face their final test and revelations about Kreia's past. This makes the return to a war-torn Onderon for the dramatic conclusion of its civil war a fitting prelude to the journey to Malachor V.
The Role of Kreia and Player Alignment
This proposed order also optimizes the tutorial provided by Kreia. Each planet becomes a lesson. Nar Shaddaa teaches of chaos and consequence; Dantooine of dogma and failure; Onderon of the friction between tradition and necessary change; Korriban of the seductive endpoint of absolute power. A Light Side Exile following this path builds a coalition and understands the flaws of the old Order. A Dark Side Exile efficiently manipulates events, seizing power on Nar Shaddaa, corrupting the Enclave on Dantooine, usurping thrones on Onderon, and dominating the Sith on Korriban. The order supports both alignments narratively.
Ultimately, the "best" planet order in KOTOR II is the one that feels most organic to the player's chosen incarnation of the Exile. The game's genius lies in its reactivity to sequence. Different orders reveal unique dialogue, alter companion attitudes, and change the contextual meaning of events. The path outlined above is not a rigid mandate, but a framework designed to create a crescendo of personal and galactic stakes, ensuring that each revelation on Malachor V feels earned. It honors the game's complexity by structuring its freedom, proving that in KOTOR II, the journey itself—the order of our steps through the galaxy—is the foundational lesson in the Force.
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