Table of Contents
1. The Trapper's Core Philosophy
2. The Foundational Perk: Corrupt Intervention
3. The Information Trio: Discordance, Thrilling Tremors, and Barbecue & Chili
4. The Endgame Arsenal: No Way Out and Remember Me
5. Alternative and Niche Selections
6. Building Your Loadout: Synergy and Playstyle
The Trapper, Evan MacMillan, stands as a foundational pillar of Dead by Daylight's killer roster. His strength lies not in raw speed or relentless chase potential, but in meticulous area denial, map control, and psychological warfare. Mastering him requires foresight and strategic perk selection to amplify his inherent strengths and mitigate his weaknesses. The best perks for the Trapper transform him from a predictable setup killer into a terrifying warden of a domain where every step could be a prisoner's last.
The Trapper's gameplay revolves around preparation. His power, the Bear Trap, allows him to section off key areas of the map, funnel survivors into dangerous zones, and protect crucial generators. However, his early game is notoriously weak, as he must spend time placing and rearming traps. Therefore, the optimal perk build focuses on three key objectives: securing early game pressure, gathering vital information to guide trap placement, and creating an oppressive endgame scenario. Perks that passively apply pressure or provide intelligence are invaluable, as they allow the Trapper to perform his essential setup without sacrificing map presence.
Corrupt Intervention is arguably the single most important perk in a Trapper's arsenal. At the start of the trial, it blocks the three generators farthest from you for up to 120 seconds. This directly addresses the Trapper's most glaring vulnerability. Instead of survivors completing a generator before you've even placed two traps, Corrupt Intervention herds them toward the center of the map, precisely where you are beginning your setup. It creates a condensed playing field, making your initial trap placements far more impactful and giving you crucial time to establish your web without immediate pressure. This perk is non-negotiable for a consistent and powerful early game.
Information is the currency of control for the Trapper. Knowing where survivors are congregating allows for intelligent, proactive trap placement. A powerful trio of perks serves this purpose. Discordance highlights generators when two or more survivors work on it, revealing popular gen-rush spots and squad locations—ideal for placing traps near windows or pallets. Thrilling Tremors, after picking up a survivor, blocks all generators not being worked on for 16 seconds. This not only stalls progress but, more importantly, visually shows you which generator is currently being repaired, often by the last survivor you need to find. Finally, Barbecue & Chili offers tremendous value. After hooking a survivor, it reveals the auras of all other survivors beyond a 40-meter range for 4 seconds. This tells you exactly where to go next, allowing you to path toward that location while strategically placing traps along the way or near that target generator.
As the trial progresses and generators are completed, the Trapper must transition to securing his sacrifices. No Way Out is a perfect endgame perk. For each unique survivor you hook, you gain a token. Once the exit gates are powered, activating a gate switch blocks both exits for 30 seconds per token, up to 120 seconds. This can single-handedly turn a losing game into a 4K. It synergizes beautifully with the Trapper's ability to trap the exit gate switches themselves, creating a deadly, time-sensitive puzzle for survivors. For an even more focused build, Remember Me pairs with this strategy. Each time you hit your Obsession, the exit gate opening time increases. Combined with No Way Out and well-placed traps at the gates, survivors can face over two minutes of additional opening time, often an insurmountable hurdle.
Beyond these core recommendations, several alternative perks can suit specific playstyles. Save the Best For Last helps mitigate the Trapper's weaker chase potential by granting reduced cooldown on successful attacks, provided you avoid your Obsession. Pop Goes the Weasel offers strong generator regression after a hook, allowing you to quickly kick a highlighted generator revealed by your information perks. For a more aggressive, chase-oriented Trapper, Brutal Strength can be valuable to break pallets faster in your trapped zones. Meanwhile, a perk like Agitation allows you to reach your preferred hook locations—often near your traps—more reliably, further integrating your power with your objective.
Constructing the ultimate Trapper loadout is about creating a synergistic engine. A classic and devastating build combines Corrupt Intervention for early space, Barbecue & Chili for post-hook navigation, Pop Goes the Weasel for generator regression, and No Way Out for endgame lockdown. This covers all phases of the trial. Alternatively, an information-heavy build might use Corrupt Intervention, Discordance, Thrilling Tremors, and Remember Me, focusing entirely on controlling generator progress and punishing the endgame. The choice ultimately reflects your personal approach. Do you prefer relentless pressure on generators, or a slow, methodical stranglehold on the map's key points? Your perks should answer that question.
The best perks for the Trapper do not seek to change his fundamental nature; they seek to perfect it. They grant him the time he desperately needs, the knowledge he craves, and the late-game dominance his traps are designed to create. By leveraging perks like Corrupt Intervention, a suite of information tools, and endgame stalwarts like No Way Out, you transform the map into a canvas for your grim artistry. Each trap becomes a calculated sentence, and each perk activation tightens the grip on the survivors' hope. In the hands of a strategic player, a well-perked Trapper is not just a killer; he is the architect of an inescapable nightmare.
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