best guns in the finals

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The Finals, Embark Studios' electrifying free-to-play shooter, thrives on chaos. In its hyper-destructive, game-show-inspired arenas, victory is a volatile cocktail of team strategy, environmental mastery, and, most fundamentally, precise gunplay. While gadgets, abilities, and map demolition are crucial, your primary weapon is your most consistent tool for survival and securing cashouts. This article delves into the arsenal of The Finals, identifying the best guns across different playstyles and providing a framework for dominance.

Table of Contents

Understanding Combat Roles

Light Contestant: Speed and Precision

Medium Contestant: Versatility and Support

Heavy Contestant: Power and Suppression

Weapon Selection Philosophy

Conclusion: The True "Best" Gun

Understanding Combat Roles

The core of weapon effectiveness in The Finals is intrinsically tied to the three contestant classes: Light, Medium, and Heavy. Each class has a distinct health pool, movement speed, and specialized gadget pool, which dictates the optimal weapon types. A "best" gun for a Light is often useless for a Heavy, and vice versa. Therefore, evaluation must be contextual, balancing a weapon's raw statistics with its synergy with class-specific tools and the team's overall composition.

Light Contestant: Speed and Precision

Lights are fragile, fast, and lethal in the right hands. Their weapons prioritize high burst damage, mobility, or stealth to capitalize on hit-and-run tactics.

The XP-54 submachine gun stands as the pinnacle of consistency for Lights. It offers a manageable recoil pattern, a competitive time-to-kill, and excellent hip-fire accuracy, allowing Lights to remain agile during close-quarters duels. Its strength lies not in being the absolute fastest killer, but in its reliability, which is paramount for a class that cannot afford to miss.

For sheer, close-range obliteration, the SH1900 double-barrel shotgun is unmatched. It can delete Mediums in one well-placed blast and severely cripple Heavies. Its power, however, is a double-edged sword; two shots require perfect accuracy and timing, and a missed shot often means death. It pairs exceptionally with the Cloaking Device for ambushes.

The V9S silenced pistol is a dark horse contender. While lacking the raw DPS of an SMG, its perfect accuracy, generous magazine, and built-in silencer make it a formidable tool for flankers. It allows a Light to pick off targets from unexpected angles without revealing their position on the minimap, enabling sustained pressure.

Medium Contestant: Versatility and Support

Mediums are the team's backbone, balancing combat prowess with healing and utility. Their weapons reflect this duality, offering strong mid-range performance to hold positions while supporting allies.

The FCAR assault rifle is arguably the most powerful all-purpose weapon in the game. It deals significant damage per bullet, features a built-in 2x scope for precise medium-range engagements, and has a magazine size that rewards controlled bursts. Its high damage output allows a Medium to win duels against Lights and challenge Heavies effectively, all while being ready to throw a Healing Beam on a teammate.

The R.357 revolver caters to a skilled, aggressive Medium. Its high per-shot damage can two-tap Lights and break enemy shields with authority. In the hands of a player with sharp aim, it becomes a dueling monster that conserves ammunition and exerts high threat. It synergizes well with the Defibrillator, allowing a Medium to secure a quick pick and instantly revive a teammate to swing a fight.

The AKM assault rifle is the FCAR's more forgiving counterpart. With a larger magazine and faster fire rate, it excels in sustained fights and spraying through environmental destruction. It is the ideal weapon for applying constant pressure, finishing wounded enemies, and is less punishing for missing a few shots.

Heavy Contestant: Power and Suppression

Heavies are the anchors of destruction. Their weapons are designed for area denial, breaking fortifications, and overwhelming opponents with sheer volume of fire or explosive force.

The Lewis Gun light machine gun is the definitive suppression tool. Its massive magazine capacity allows a Heavy to lay down continuous fire, lock down chokepoints, and shred enemy constructions without reloading. While its mobility is low, a positioned Heavy with a Lewis Gun can single-handedly control the flow of an engagement.

For close-quarters dominance, the SA1216 shotgun is terrifying. This automatic shotgun can melt any contestant at point-blank range in a blink. It is the ultimate weapon for defending a cashout in a confined space or leading a push through a breached wall. Its effectiveness plummets with distance, demanding smart positioning.

The M60 light machine gun offers a balance between the Lewis Gun's capacity and more manageable handling. It delivers higher damage per bullet, making it more lethal in direct duels, especially against other Heavies. It rewards accurate firing and is excellent for breaking Mesh Shields and Goo Barricades quickly.

Weapon Selection Philosophy

Choosing the best gun extends beyond tier lists. Map geometry plays a crucial role; shotguns excel on Seoul's tight interiors, while scoped rifles shine on Monaco's longer sightlines. Team synergy is another critical factor. A Light running the SH1900 shotgun benefits immensely from a Medium providing healing and a Heavy drawing attention. Furthermore, personal proficiency is paramount. A player consistently landing headshots with the revolver will outperform someone struggling with the FCAR's recoil.

The meta is also shaped by gadget choices. A Light with the Stun Gun can afford a slightly slower-killing weapon like the V9S, as the stun guarantees a kill. A Heavy with a Charge 'N' Slam naturally pairs with the SA1216 for a devastating combo. Ammo management is a subtle but vital skill, especially for weapons like the FCAR or Lewis Gun, where a poorly timed reload can be fatal.

Conclusion: The True "Best" Gun

There is no single "best gun in The Finals." The game's brilliance lies in its situational and synergistic design. The XP-54 provides reliable lethality for a skirmishing Light. The FCAR offers unmatched versatility for a team-oriented Medium. The Lewis Gun delivers unparalleled zone control for an anchoring Heavy. Mastery involves not just mechanical skill with a weapon, but understanding its role within your class's toolkit and your team's strategy. Experimentation is key. The true best gun is the one that complements your playstyle, fits your team's needs, and feels like an extension of your will amidst the glorious, crumbling chaos of the arena.

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